
How Street Fighter 6 incentivises players to make the jump to the classic control scheme is yet to be seen and, honestly, it might not even be part of Capcom's plan. To be fair, it usually is used in more complex combos rather than thrown out on its own, so it's exclusion makes sense in that regard, but it is clear this mode is to just get people to the table and allow them to enjoy the game they've just dropped £70 on, regardless of their skill level. It certainly makes things way easier, and the auto combos can give new players a feel for what a character can do – but there are some major restrictions.įor instance, Chun Li simply cannot do the iconic Spinning Bird Kick in this mode.

Automatic combos can be performed by holding R2 and hitting one of the attack buttons for light, medium, and heavy damage supers, throws, and the remaining systems are on the shoulder buttons. In essence, it works by allowing special moves to be performed by pushing in a single direction and with a single button press – with the classic six button Street Fighter control scheme being reduced to three, using the remaining face buttons.

They appear to offer a nice point of entry for a total novice, or someone who is largely interested in the single player content. The 'Modern' controls have been a bit of a talking point since they were announced. E3 2022 Complete Coverage: Read all of the latest news, previews, and features on the biggest games of the year.
